rich strange

Software for installations that must not break.

I build the software that runs museum and brand installations, including projection mapping, show control, show timing, and the systems that keep content current on every screen. I hand over each one fully tested and documented, so it keeps working long after opening day.

Email me rich at richstrange.com

You can see what I'm building now in the lab, with how each tool is tested.

clients and partners

(These are the ones I'm allowed to name…)

what you can hire me for

  1. exhibit and installation software

    The interactive software inside an exhibit or installation, in Unity, Godot, or the browser, from the first prototype to the hand-over.

    Hire me for

    • Building and testing the interactive software for your exhibit, then handing it over so your team can run it. See it in my work
  2. from the lab

    Spatial computing and control

    Projection mapping and lighting control in Godot, for AV integrators.

    Hire me for

    • Projection set-up and calibration for your venue. Built on GodotSpacePlane
    • Lighting and show-control integration for interactive work. Built on GodotDMX
  3. from the lab

    Engineering and temporal math

    Design checks for prototypes, and show timing you can test before load-in.

    Hire me for

    • Design-stage comparisons for prototypes and custom parts, ahead of an engineer's review. Built on SweetFEA
    • Show timing and trigger design, and also software schedules a producer can read. Built on temporal-planning
  4. from the lab

    Control plane and content delivery

    Getting the right content to every screen, and knowing it arrived and works properly.

    Hire me for

    • Hosted content delivery for multi-screen installations, with a record of what arrived on each screen. Built on Dropship

how I work

I make the interactive layer as dependable as your AV system.

What I work with, on both the AV and the IT side:

AV and show control Q-SYSCrestronMedialonDanteArt-Net and DMX

Real-time engines UnityGodotCinder

IT and cloud AWSMicrosoft AzureGoogle Cloud

selected work

All work, 2011 to now

contact

If you have an installation coming up, I'd like to hear about it. I can tell you how I'd approach your project. I won't share another client's secrets with you, for the same reason I'll never share yours.

Email me rich at richstrange.com